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Jnes Version 1.0.2
February 06, 2010
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ChangeLog:
- bugfix: full screen filters were broken
- bugfix: video dialog would accidently clear the filter while changing resolutions
- bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force
Jnes Version 1.0.1
September 14, 2008
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ChangeLog:
- bugfix: PAR cheats value selection
- bugfix: mapper 69 irq default value
- bugfix: solar jetman sound issue
- bugfix: bank masking issue
- rewrote fullscreen network chat to be faster
- added command line option -disablestatehotkeys
- custom palettes subfolder with drop down list
Jnes Version 1.0
December 25, 2007
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ChangeLog:
- bugfix: command line arguments, added switches -relaunchmce -exitonclose
- bugfix: fixed multiple rom browser sorting issues
- bugfix: fixed input POV-hat diagonals
- bugfix: fixed palette dialog
- bugfix: PAL raw audio timing
- bugfix: vsync no longer lags
- upgraded to a static zlib 1.2.3
- options are now stored in Jnes.ini instead of registry
- added software filter to 4x windowed and fullscreen
- added windowed mode vsync (experimental)
- added fullscreen status messages for states, kaillera, low battery
- added setup and autoconfig buttons to input dialog
- added a limit fps option
- added mapper #225,#235
- new browser artwork display mode available in settings dialog
- rom browser now caches things quietly for quicker startup
- support for capturing movies and rendering them to an AVI
- new kaillera dialog to streamline using it
- support for external languages in utf-8 format
- redid rom info dialog into a nicer table
- new system information dialog
- added warning for netplay regarding extended vblank
- extended kaillera packets with mini state information
- kaillera chat via Ctrl+T in fullscreen
- new palette options
- added blargg's nes_ntsc filter
Jnes Version 0.6
February 04, 2005
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- zapper now changes cursor to crosshair in game
- rom browser part of main window, auto selects last rom, recent dir list
- fixed mutex for video dialog
- major cheats rewrite and database update, support for PAR codes
- automatic region setting (uses GoodRom name convention)
- added some simple mappers: 32,71,79,113
- fixed sleep in background issues introduced in last release
- support for ppu monochrome mode
- input now supports Z,Rx,Ry,Rz axis
- turbo buttons are mappable separately
- slot menu now has the timestamp of the state
Jnes Version 0.5.3
June 04, 2004
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- fixed browser with zip files
- netplay now caches rom list, useful if you have thousands of roms
- fixed auto full screen preference saving bug from 0.5.2
- fixed audio graph performance on XP
- fixed NSF playback timing
- palette open default current dir, and saving fixed
- added support for PAL 50fps
- updated dinput from 6.0 to 7.0
- fixed windows 98 compatibility bug from 0.5.2
- updated documentation slightly
- modified audio timing slightly to reduce lag
Jnes Version 0.5.2
November 04, 2003
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- Added 48x48 icon for Windows XP view
- Now supports play/stop on some multimedia keyboards
- Fixed windows message queue handling problem
- Rom Browser separates path now
- Full screen resolutions can use Super 2x SaI
- A stretched version of Super 2x SaI added to 3x and 4x
Jnes Version 0.5.1
February 28, 2003
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- Fixed multiple audio thread creation (woops)
- Centered full screen non-stretched screen updates
- Joypad reads now have correct upper 4 bit bus data
- Fixed joypad configuaration bug
- Added turbo fire for buttons A & B option
- Kaillera rom directory is now global, and supports .ZIP files
- Fixed some MMC5 things, still doesnt work great tho
- Updated direct draw to newer interface
Jnes Version 0.5
January 17, 2003
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- Audio thread now runs all the time, stopping emulation is faster
- Full screen clears all buffers for triple buffering, and correctly saves window position
- Fixed some minor user interface bugs
- Fixed NSF screen and made look nicer
- Implemented more input axes such as POV and slider
- more cheats, dbase also works better on win9x
- changed dpcm frequencies slightly, older style
Jnes Version 0.5 Beta 2
July 19, 2002
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- Fixed recent menu saving to registry
- Fixed status bar when rom is opened
- Windowed blitter now has choice adds Super2xSai and Scanlines
- Fixed mask generation, more roms should work
- Main window and rom browser positions saved on exit
- Cheats window moved around, multi-line cheats in dbase supported
- Packed more into each 24bpp xlation write, hopefully improves speed
- Fixed 15 bit color mode
- Cheats file has seen some enhancements
Jnes Version 0.5 Beta 1
July 09, 2002
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- Fixed Deady Towers, Mapper 34
- Fixed an issue with palettes that affected Archon
- Added code toggling to the game genie interface (usually works without reset)
- Cheats are now a single file, and some popular ones are included
- Game genie usage in MMC3 games is now fixed
- Tweaked noise a little bit, more like 0.30a which was better
- Added a NES stereo sound option, usually pretty nice!
- Better menu handling while files are not active
- Recent menu is a little nicer, stamping is better, also deletes invalid entries
- Fixed bitmap capturing in triple buffer full screen
- Rewrote Direct Draw locking logic
- Direct Sound library used is same as other projects
- Using accelerators now, keyboard shortcuts improved and more reliabile
- PPU rendering rewritten for palette based rendering (slower, more accurate..)
- Added network play support via the Kaillera 0.90
- Added a video timing option to allow and extra line of vblank (fixes graphics glitches in bubble bobble 2, blades of steel, etc)
- Window position remembered when returning to windowed mode from full screen
- Put back 24-bit rendering (works?) and removed 8-bit from full screen
- Rom Browser added, sort by name, mapper, and battery saves
- j6502 was ported back to C from X86 assembly (hopefully no difference... maybe slower on old computers)
- New settings dialog: file association (thanks zilmar), IPS patching functionality, directory paths
- Direct Input library has improved error detection for disconnected joypads on load, and tabbed dialog
- New video dialog, replaces the old series of menus, also adds enumeration of full screen display modes
- Brand new help file (thanks to smiff for the inspiration)
- ZIP file support using ZLIB 1.1.4 DLL, only for NES roms
- Almost every other aspect has seen rewrites and cleanups over time..
Jnes Version 0.4 Beta 2
January 20, 2001
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- Put a cap on direct input error handling during game play
- Rewrote some window handling routines for full screen
- Fixed a bug in the window size menu-check handling
- Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!
Jnes Version 0.4 Beta 1
January 05, 2001
- Implemented audio updates 4 times per frame via queue, might slow down performance so I waited this long to do something drastic like this, sounds great
- 16-bit audio and mixing
- Raw PCM emulated nicer now..
- Noise and Pulse volume enveloping corrected I hope
- Tri counters fixed? (Thanks to Matt Conte for the doc on nesdev a while back)
- Pulse freq sweeps rewritten finally, put this off a long time
- DPCM rewritten from scratch, big difference in beat style
- Vertical scroll problem fixed in TMNT
- Changed the scanlines back to 262, this makes a game I know not work right but I feel having correct timing is the right way to go
- Another NSF loading problem fixed
- Sunsoft Mapper fixes and speedups
- Implemented an accurate real-time zapper read handler, didnt realize necessary..
- Small transparency fix for some games (Windowed only)
- Added ability to load external palettes or keep default, 3-byte RGB triplets
- Integrated NSF support into the j6502 main cpu core, via small hack
- Rewrote sign flag, and IP handling in j6502, speedup
- Window 3X mode added
- Added an option for NES 8-pixel clipping emulation
- Sprite0 hits tweaked a little
- Rewritten Game Genie from scratch, max codes is 64 per game
- Rewritten PPU Rendering, which removed MMX/ASM speedups, still fast tho
- Rewrote direct draw frame locking technique, dangerous when jnes crashes..
- Removed 24bpp rendering support, useless, slow etc, use 16/32
- Rewritten entire banking system for cpu and ppu, speed boost
- Added a recent menu into the interface, quite nice
- Rewrote every mapper, less memory used, faster speed, save state friendly
- Rewrote sound graph, more friendly to direct draw these days
- Rewrote bitmap capture code from scratch, faster and nicer.
- Finally released the partial MMC5 support, not the most accurate emulation, but it is good enough to play Castlevania III US well, which is good enough..
- Tweaked save states to save the new structures as well
- Rewrote ppu mapper tile handling, works right now, no hack
- Started allocating and releasing large chunks of memory nicely
- Direct Input 2-Player code rewritten, smaller, easier to maintain, as well as the option to completely? tweak the devices
- Changed quick-save to F7 key, F6 was too close to F5 really, you could hit it accidently
- Added save slots selection to the Cpu menu, it might of been confusing because it was previously only accessible on the keyboard
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