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Jnes Version 1.0.2



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ChangeLog:
  • bugfix: full screen filters were broken
  • bugfix: video dialog would accidently clear the filter while changing resolutions
  • bugfix: rewrote mapper 23 (vrc2) vrom handling to fix Crisis Force








Jnes Version 1.0.1



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ChangeLog:
  • bugfix: PAR cheats value selection
  • bugfix: mapper 69 irq default value
  • bugfix: solar jetman sound issue
  • bugfix: bank masking issue
  • rewrote fullscreen network chat to be faster
  • added command line option -disablestatehotkeys
  • custom palettes subfolder with drop down list










Jnes Version 1.0



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ChangeLog:
  • bugfix: command line arguments, added switches -relaunchmce -exitonclose
  • bugfix: fixed multiple rom browser sorting issues
  • bugfix: fixed input POV-hat diagonals
  • bugfix: fixed palette dialog
  • bugfix: PAL raw audio timing
  • bugfix: vsync no longer lags
  • upgraded to a static zlib 1.2.3
  • options are now stored in Jnes.ini instead of registry
  • added software filter to 4x windowed and fullscreen
  • added windowed mode vsync (experimental)
  • added fullscreen status messages for states, kaillera, low battery
  • added setup and autoconfig buttons to input dialog
  • added a limit fps option
  • added mapper #225,#235
  • new browser artwork display mode available in settings dialog
  • rom browser now caches things quietly for quicker startup
  • support for capturing movies and rendering them to an AVI
  • new kaillera dialog to streamline using it
  • support for external languages in utf-8 format
  • redid rom info dialog into a nicer table
  • new system information dialog
  • added warning for netplay regarding extended vblank
  • extended kaillera packets with mini state information
  • kaillera chat via Ctrl+T in fullscreen
  • new palette options
  • added blargg's nes_ntsc filter








Jnes Version 0.6



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  • zapper now changes cursor to crosshair in game
  • rom browser part of main window, auto selects last rom, recent dir list
  • fixed mutex for video dialog
  • major cheats rewrite and database update, support for PAR codes
  • automatic region setting (uses GoodRom name convention)
  • added some simple mappers: 32,71,79,113
  • fixed sleep in background issues introduced in last release
  • support for ppu monochrome mode
  • input now supports Z,Rx,Ry,Rz axis
  • turbo buttons are mappable separately
  • slot menu now has the timestamp of the state






Jnes Version 0.5.3



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  • fixed browser with zip files
  • netplay now caches rom list, useful if you have thousands of roms
  • fixed auto full screen preference saving bug from 0.5.2
  • fixed audio graph performance on XP
  • fixed NSF playback timing
  • palette open default current dir, and saving fixed
  • added support for PAL 50fps
  • updated dinput from 6.0 to 7.0
  • fixed windows 98 compatibility bug from 0.5.2
  • updated documentation slightly
  • modified audio timing slightly to reduce lag




Jnes Version 0.5.2



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  • Added 48x48 icon for Windows XP view
  • Now supports play/stop on some multimedia keyboards
  • Fixed windows message queue handling problem
  • Rom Browser separates path now
  • Full screen resolutions can use Super 2x SaI
  • A stretched version of Super 2x SaI added to 3x and 4x




Jnes Version 0.5.1



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  • Fixed multiple audio thread creation (woops)
  • Centered full screen non-stretched screen updates
  • Joypad reads now have correct upper 4 bit bus data
  • Fixed joypad configuaration bug
  • Added turbo fire for buttons A & B option
  • Kaillera rom directory is now global, and supports .ZIP files
  • Fixed some MMC5 things, still doesnt work great tho
  • Updated direct draw to newer interface




Jnes Version 0.5



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  • Audio thread now runs all the time, stopping emulation is faster
  • Full screen clears all buffers for triple buffering, and correctly saves window position
  • Fixed some minor user interface bugs
  • Fixed NSF screen and made look nicer
  • Implemented more input axes such as POV and slider
  • more cheats, dbase also works better on win9x
  • changed dpcm frequencies slightly, older style




Jnes Version 0.5 Beta 2



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  • Fixed recent menu saving to registry
  • Fixed status bar when rom is opened
  • Windowed blitter now has choice adds Super2xSai and Scanlines
  • Fixed mask generation, more roms should work
  • Main window and rom browser positions saved on exit
  • Cheats window moved around, multi-line cheats in dbase supported
  • Packed more into each 24bpp xlation write, hopefully improves speed
  • Fixed 15 bit color mode
  • Cheats file has seen some enhancements




Jnes Version 0.5 Beta 1



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  • Fixed Deady Towers, Mapper 34
  • Fixed an issue with palettes that affected Archon
  • Added code toggling to the game genie interface (usually works without reset)
  • Cheats are now a single file, and some popular ones are included
  • Game genie usage in MMC3 games is now fixed
  • Tweaked noise a little bit, more like 0.30a which was better
  • Added a NES stereo sound option, usually pretty nice!
  • Better menu handling while files are not active
  • Recent menu is a little nicer, stamping is better, also deletes invalid entries
  • Fixed bitmap capturing in triple buffer full screen
  • Rewrote Direct Draw locking logic
  • Direct Sound library used is same as other projects
  • Using accelerators now, keyboard shortcuts improved and more reliabile
  • PPU rendering rewritten for palette based rendering (slower, more accurate..)
  • Added network play support via the Kaillera 0.90
  • Added a video timing option to allow and extra line of vblank (fixes graphics glitches in bubble bobble 2, blades of steel, etc)
  • Window position remembered when returning to windowed mode from full screen
  • Put back 24-bit rendering (works?) and removed 8-bit from full screen
  • Rom Browser added, sort by name, mapper, and battery saves
  • j6502 was ported back to C from X86 assembly (hopefully no difference... maybe slower on old computers)
  • New settings dialog: file association (thanks zilmar), IPS patching functionality, directory paths
  • Direct Input library has improved error detection for disconnected joypads on load, and tabbed dialog
  • New video dialog, replaces the old series of menus, also adds enumeration of full screen display modes
  • Brand new help file (thanks to smiff for the inspiration)
  • ZIP file support using ZLIB 1.1.4 DLL, only for NES roms
  • Almost every other aspect has seen rewrites and cleanups over time..




Jnes Version 0.4 Beta 2



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  • Put a cap on direct input error handling during game play
  • Rewrote some window handling routines for full screen
  • Fixed a bug in the window size menu-check handling
  • Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!




Jnes Version 0.4 Beta 1



  • Implemented audio updates 4 times per frame via queue, might slow down performance so I waited this long to do something drastic like this, sounds great
  • 16-bit audio and mixing
  • Raw PCM emulated nicer now..
  • Noise and Pulse volume enveloping corrected I hope
  • Tri counters fixed? (Thanks to Matt Conte for the doc on nesdev a while back)
  • Pulse freq sweeps rewritten finally, put this off a long time
  • DPCM rewritten from scratch, big difference in beat style
  • Vertical scroll problem fixed in TMNT
  • Changed the scanlines back to 262, this makes a game I know not work right but I feel having correct timing is the right way to go
  • Another NSF loading problem fixed
  • Sunsoft Mapper fixes and speedups
  • Implemented an accurate real-time zapper read handler, didnt realize necessary..
  • Small transparency fix for some games (Windowed only)
  • Added ability to load external palettes or keep default, 3-byte RGB triplets
  • Integrated NSF support into the j6502 main cpu core, via small hack
  • Rewrote sign flag, and IP handling in j6502, speedup
  • Window 3X mode added
  • Added an option for NES 8-pixel clipping emulation
  • Sprite0 hits tweaked a little
  • Rewritten Game Genie from scratch, max codes is 64 per game
  • Rewritten PPU Rendering, which removed MMX/ASM speedups, still fast tho
  • Rewrote direct draw frame locking technique, dangerous when jnes crashes..
  • Removed 24bpp rendering support, useless, slow etc, use 16/32
  • Rewritten entire banking system for cpu and ppu, speed boost
  • Added a recent menu into the interface, quite nice
  • Rewrote every mapper, less memory used, faster speed, save state friendly
  • Rewrote sound graph, more friendly to direct draw these days
  • Rewrote bitmap capture code from scratch, faster and nicer.
  • Finally released the partial MMC5 support, not the most accurate emulation, but it is good enough to play Castlevania III US well, which is good enough..
  • Tweaked save states to save the new structures as well
  • Rewrote ppu mapper tile handling, works right now, no hack
  • Started allocating and releasing large chunks of memory nicely
  • Direct Input 2-Player code rewritten, smaller, easier to maintain, as well as the option to completely? tweak the devices
  • Changed quick-save to F7 key, F6 was too close to F5 really, you could hit it accidently
  • Added save slots selection to the Cpu menu, it might of been confusing because it was previously only accessible on the keyboard






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