I've decided to release a patch to 1.6 that includes the majority of the plugin fixes from Project64 1.7 beta, and take a step away from the project.
I began actively working on Project64 again earlier this year, and was disappointed at the state of things. After going over 5 years, with no end in sight, the beta project became a bit silly to many. Most of the original team has left for different reasons over the years, and the community on the site has faded.
At the same time, I felt it would be irresponsible to the legacy of the project to keep important bug fixes in the beta permanently; the donations seem to go into a black hole now anyway.
Looking back it's been longer than I would care to admit, so many great memories and new friends. First, I want to thank the people who donated over the years, this emulator was a decade of ambitious work, knowing that people appreciated it and showed it really did matter to the team. There are too many people to thank individually, but special thanks to Gent, RadeonUser, Witten, and Smiff - you guys pushed the project forward in too many ways to mention, and truly defined my experience working on the project with zilmar.
There was a forum thread at emutalk.net which may help answer any questions you might have, however it is now locked. There will not be any additional releases or source code so please do not ask. I am doing this independently of the project, it is not an official release.
Project64 is a N64 emulator for Windows, originally released in 2005, that I worked on for many years following. For more information about this wonderful project visit the website.
Jabo's Plugins for Project64
DirectSound Audio Plugin:
Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes
DirectInput Plugin
configuration dialog gamepad polling stops at first hit now properly
ported the polling order from 1.7 which should be more reliable
uses system keyboard names now
updated layout to be more like 1.7 changes
Direct3D8 Graphics Plugin:
bugfix: fixed a problem where the plugin could crash if it ran out of video memory
bugfix: fixed microcodes for Blast Corps, Body Harvest, O.D.T. (Or Die Trying), and Asteroids
1080 Snowboarding: fixed europe region effects
40 Winks: fixed strange texturing issue
Bakuretsu Muteki Bangaioh: sprite edges should look correct
Banjo-Tooie: fixed puzzle rendering and other regions
Cruisin USA: brake lights work
Dragon Sword: menu text drawing and scaling fixed
Dr. Mario: fixed background in versus mode
F-Zero X: fixed potential triangle overflow issue
GoldenEye 007: fixed calculations of sky triangles
Lego Racers: fixed players going out of sight
Mario Kart: fixed whomps in bowser castle
Mario Kart: racetrack frame buffer support
Legend of Zelda Ocarina of Time: end of game subscreen issues
Paperboy: fixed map drawing in game
Perfect Dark: fixed scanners
Disney's Tarzan: fixed butterfly and health meter
Vigilante 8: fixed some textures
Legend of Zelda Majora's Mask: fixed day transition borders and lens of truth in snow areas